Let them eat cake

Immersive Theatre
Design Brief:
This project aims to create an immersive theatre experience inspired by The Garden of Time by J. G. Ballard, in which the audience becomes an active participant in the narrative.

Audience actions directly influence the unfolding of the performance, resulting in meaningful consequences within the story world. Central to the project is the design of a theatre set that visually and spatially reflects the themes of time, decay, and inevitability embedded in the text, ensuring coherence between narrative, atmosphere, and visual language while reinforcing immersion and agency.
savoir-faire into a radiant expression of elegance

Let them eat cake was a 20 Minute Immersive theatre that interpreted "The garden of Time" by J.G. Ballard. It was a one-time show positioned as a rageroom to convey what the mob might have experienced, with the audience playing the role of the mob without their knowledge.

The setting of it took place in the Count & Countess's house, filled with personal details, including a tapestry depicting an interpretation of "Garden of Time." Letters, books and other signs of their lavish life were scattered throughout, serving as both clues for the audience to explore and objects they could destroy.

golden craftsmanship

The perfomance begins with the audience being invited to attend an exclusive party only to be denied entry, inciting a riot amongst the actors. The audience then joins, the violent mob, forcing and eventually making their entry by breaking into the house and causing destruction.

ethereal textures
a seamless masterpiece

As the audience explores and destorys the set they begin unravel the stories through hidden through props. The hidden clues only add to the anger faced by the mob as they detroy every single prop and part of the set

Through this immersive theatre project, key learnings emerged around designing sets that support and enhance narrative storytelling through visual and spatial means. The process highlighted the importance of integrating set design with lighting, performers, and live audiences to create cohesive and engaging story worlds. A significant learning involved developing narratives that remain dynamic and responsive, allowing audience actions to influence the progression of the performance without disrupting its structural coherence. Additionally, the project provided practical insight into designing sets intended for controlled destruction, emphasizing material choice, structural planning, and safety considerations to ensure that moments of physical transformation or collapse could occur without posing risks to performers or audiences.
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Contact us

get in touch

contact me

First name

Last name

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Phone no.

Contact us

get in touch

contact me

First name

Last name

Email

Phone no.

Stay conntected.

supatkarvedang32@gmail.com

Pushing boundaries by merging design and technology to craft experiences that captivate, provoke reflection, and leave a lasting impact.

Vedang

Stay conntected.

supatkarvedang32@gmail.com

Pushing boundaries by merging design and technology to craft experiences that captivate, provoke reflection, and leave a lasting impact.

Vedang

Stay conntected.

supatkarvedang32@gmail.com

Pushing boundaries by merging design and technology to craft experiences that captivate, provoke reflection, and leave a lasting impact.

Vedang

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